Matrix Transformations in 2D and 3D

A-Level Further Maths · Matrices

Matrix Transformations in 2D and 3D

Matrices provide a compact, powerful way to describe geometric transformations. Every linear transformation (reflection, rotation, enlargement, shear, stretch) can be represented by a matrix, and combining transformations corresponds to multiplying matrices.

Fundamental Principle

A transformation T that maps point (x, y) to (x', y') is linear if and only if it can be written as:

[[x'], [y']] = M [[x], [y]]

for some 2×2 matrix M. To find M, apply the transformation to the basis vectors:

  • Column 1 of M = image of e₁ = [[1], [0]] (the unit vector along x)
  • Column 2 of M = image of e₂ = [[0], [1]] (the unit vector along y)

Standard 2D Transformations

TransformationMatrixNotes
Reflection in x-axis[[1, 0], [0, −1]]y-coordinates negated
Reflection in y-axis[[−1, 0], [0, 1]]x-coordinates negated
Reflection in y = x[[0, 1], [1, 0]]Swap x and y
Reflection in y = −x[[0, −1], [−1, 0]]Swap and negate
Reflection in y = (tan α)x[[cos 2α, sin 2α], [sin 2α, −cos 2α]]General mirror line through origin
Rotation by θ anticlockwise[[cos θ, −sin θ], [sin θ, cos θ]]About the origin
Enlargement scale factor k[[k, 0], [0, k]]Centre at origin
Stretch factor k in x[[k, 0], [0, 1]]Parallel to x-axis
Stretch factor k in y[[1, 0], [0, k]]Parallel to y-axis
Shear factor k (x-direction)[[1, k], [0, 1]]Points slide parallel to x-axis
Shear factor k (y-direction)[[1, 0], [k, 1]]Points slide parallel to y-axis

Properties from the Matrix

PropertyHow to check
Area scale factor\det(M)\
Orientation preserveddet(M) > 0
Orientation reverseddet(M) < 0
Transformation is invertibledet(M) ≠ 0
Inverse transformationM⁻¹

Combining Transformations

If transformation S is applied first, then T is applied second, the combined transformation is:

Combined matrix = T × S (note: right-to-left order!)

Example: Reflect in the x-axis then rotate 90° anticlockwise.

  • Reflection: S = [[1, 0], [0, −1]]
  • Rotation: T = [[0, −1], [1, 0]]
  • Combined: TS = [[0, −1], [1, 0]] × [[1, 0], [0, −1]] = [[0, 1], [1, 0]]

The result is a reflection in y = x — confirming that two specific transformations can compose to a third.

Invariant Points and Lines

An invariant point satisfies Mp = p, i.e., (M − I)p = 0.

  • The origin is always invariant under any linear transformation
  • Other invariant points exist only if det(M − I) = 0

An invariant line is a line that maps to itself (individual points may move along it).

  • For a line through the origin y = mx: substitute [[x], [mx]] into M[[x], [mx]] and check if the image is also on y = mx
  • The x-axis and y-axis are invariant lines worth checking first

Line of invariant points = every point on the line is fixed (the eigenvectors with eigenvalue 1).

3D Transformations

In 3D, transformations use 3×3 matrices acting on [[x], [y], [z]].

Standard 3D Transformations

TransformationMatrix
Reflection in xy-plane (z = 0)[[1,0,0], [0,1,0], [0,0,−1]]
Reflection in xz-plane (y = 0)[[1,0,0], [0,−1,0], [0,0,1]]
Reflection in yz-plane (x = 0)[[−1,0,0], [0,1,0], [0,0,1]]
Rotation θ about z-axis[[cosθ,−sinθ,0], [sinθ,cosθ,0], [0,0,1]]
Rotation θ about x-axis[[1,0,0], [0,cosθ,−sinθ], [0,sinθ,cosθ]]
Rotation θ about y-axis[[cosθ,0,sinθ], [0,1,0], [−sinθ,0,cosθ]]
Enlargement factor k[[k,0,0], [0,k,0], [0,0,k]]

Volume scale factor = |det(M)| for 3D transformations.

Identifying a Transformation from its Matrix

Step-by-step approach:

1. Compute det(M): if |det| = 1, it could be rotation or reflection; if |det| ≠ 1, scaling is involved

2. Check if M = Mᵀ (symmetric): if so, it is a reflection

3. Check if MMᵀ = I (orthogonal): if so, it preserves distances (rotation or reflection)

4. If det = 1 and orthogonal → rotation; if det = −1 and orthogonal → reflection

5. Find eigenvalues: rotation matrices have complex eigenvalues; reflection matrices have eigenvalue 1 (mirror line) and −1

Successive Transformations: Worked Example

Question: Describe the transformation represented by M² where M is the rotation matrix for angle θ.

M = [[cos θ, −sin θ], [sin θ, cos θ]]

M² = [[cos θ, −sin θ], [sin θ, cos θ]] × [[cos θ, −sin θ], [sin θ, cos θ]]

= [[cos²θ − sin²θ, −2sinθcosθ], [2sinθcosθ, cos²θ − sin²θ]]

= [[cos 2θ, −sin 2θ], [sin 2θ, cos 2θ]]

This is a rotation by — as expected, applying a rotation twice doubles the angle.

Exam Tips

  • Learn the standard matrices — you can derive any of them by tracking where (1,0) and (0,1) go
  • Transformations compose right to left: "S then T" = TS, not ST
  • det(M) gives the signed area scale factor — negative means orientation is flipped
  • For 3D rotations, the axis of rotation corresponds to the unchanged coordinate (the row/column that matches the identity)
  • Invariant lineslines of invariant points — on an invariant line, points may move along the line; on a line of invariant points, every point stays put
  • To check your combined transformation, test it on a specific point and verify geometrically
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